It might seem so silly to us now, but back in the day the invention of the CD-ROM was a huge leap forward. At this point in history, games and software came on floppy disks that only held up to around one megabyte of data.īut then, a revelation of technology came to the forefront. The problem? Many of these games were constrained by the format they came on. To put it simply, there was no shortage of adventure games on the market. There were plenty of adventure games to choose from, including the well-known King’s Quest series. In the late ’80s and early ’90s, the adventure game reigned supreme. I’m talking, of course, about Myst.īut this isn’t just the story of Myst. A game that changed the adventure genre forever. A game that still pops up from time to time, whether in the form of a re-release or just a nostalgic forum post. It helped propel the CD-ROM format to new heights, showcasing its potential for all to see. It turned twenty years old just last year, and is widely considered to be one of the most influential video games ever. Games are still very young in comparison to movies and books, but they’ve come a long way in such a short time.īut there’s one game I want to talk about in particular today, a game that I’ve mentioned many times before. I firmly believe that they are capable of offering so many unique and interesting experiences that cannot be offered by any other medium. Games are a big part of my life, and one of the most effective ways for me to relax and blow off steam. The DS version includes a code rewrite, new and re-mastered sound effects and video clips.I talk about video games a lot on this blog. The PSP version includes widescreen support. The world of Myst is mostly uninhabited, and the game has very few live-action scenes with characters and dialogue.īoth the PSP version and the DS version include the Rime Age, which was first added in the Real Myst version. Rather than collecting items and using them to solve puzzles, the player must gather subtly placed clues and manipulate complex mechanical devices in order to advance in the game. The game's interface is reduced to a single cursor for navigation and interaction. Through Myst Island, the game is further divided into mini-worlds set in different ages accessed through different books. There are no enemies and it is not possible to die. The game is presented as a series of static scenes where the player acts with the environment by clicking and manipulating objects. Magically transported into the world described in the book, he needs to explore Myst Island and solve its mysteries. Myst is a first-person point-and-click adventure where the player controls a character known as The Stranger. Now you're here, wherever here is, with no option but to explore. Suddenly your own world dissolves into blackness, replaced with the island world the pages described. But it's just a book, isn't it? As you reach the end of the book, you lay your hand on a page. Reading through its pages provides you with only a description of an island world. You have no idea where it came from, who wrote it, or how old it is. You have just stumbled upon a most intriguing book, a book titled Myst.
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